Bally's Twin River Casino launches online gambling in Rhode Island

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Bally's Twin River Casino launches online gambling in Rhode Island
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Bally's Twin River Casino is set to launch online gaming in Rhode Island today, Tuesday. The casino's latest offering will enable residents to play table games and slots from their mobile devices and computers anywhere in the state. 

With thelegalization of online gaming by Rhode Island lawmakers last June, Bally's Twin River Casino has been preparing over the last few months for the rollout of its online platform. A state-of-the-arttable game streaming studio, equipped with live dealers, has been established at the Lincoln location to provide players with an immersive gaming experience.

Craig Eaton, President of Rhode Island Operations at Bally's, highlighted the uniqueness of their live gaming product: "The live gaming product is very exciting. Not many states do that at all. So depending on demand we are ready and have room to grow."

The casino expects the live tables to operate 24/7 in the near future, with plans to employ 40-60 full-time staff members and an investment of close to $5 million in construction costs.

The Rhode Island Department of Revenue anticipates that iGaming will contribute nearly $25 million annually in new revenue by 2025, providing a significant boost to the state's finances.

Paul Grimaldi, representing the Rhode Island State Department of Revenue, emphasized the broader impact of this revenue, stating: "It helps pay for roads, helps pay for schools, and helps pay for police and mental health services."

State gambling laws will be enforced online. Responding to concerns regarding problem gambling, Bally's is limiting access to iGaming to individuals aged 21 and above, in contrast to the minimum age of 18 required for entry to the physical casino. 

Additionally, the app empowers players to set deposit, session, and wager limits, functionalities not available in the traditional casino environment. Users also have the option to impose restrictions on screen time.